September 6, 2006 . Toon Shaded Head permalink ]

I’ve finally reached a point with my new model where I will stop working on the head and move on to the body. I added hair, tweaked the cel-shading settings, adjusted the lighting, and created more permanent eyes.

Click on the image to see a rotating movie of the current model (a floating head).

Next I’ll try creating the body, something I’ve never tried before. I think I’ll end up going through several scratch versions before I get the poly flow down and end up with a workable version.

Posted at 12:52 am [ 2 comments ] [ Categories: 3D ]
 
2 comments:
On September 6th, 2006, at 2:48 pm, PI Visuals said ... [ permalink ]

Nice job! I really like how the hair turned out. I assume the shading was done with Unreal. As for the body, I suggest planning out the steps in the process. Particularly, the order of the parts of the body (i.e. torso, arms, hands, and so on). It certainly prevents you from putting in so much time then having to restart the entire process.

 
 
On September 6th, 2006, at 3:56 pm, Moridin said ... [ permalink ]

Yes, I used Unreal. For the body, I plan on using the Wiro tutorial to get a feel for the general poly flow before. That will take me through a few test runs before I finally try for a real attempt. It worked pretty well for me with the head, so I figure I’ll try it again with the body.

 
 
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